Naritta on DeviantArthttps://www.deviantart.com/naritta/art/Blood-Sport-Reference-Lumm-274952159Naritta

Deviation Actions

Naritta's avatar

Blood Sport Reference - Lumm

By
Published:
751 Views

Description

For: :iconthe-bloodsport:

:D

Name: Lumm
Age: Earth equivalent to 20
Weight: 115 lbs
Height: 5"6 ( Average height for IZ style artists)
Species: Irken

Physical Description: Lumm is extremely athletic. She runs everywhere, climbs everything, and turns every rock she finds. She schooled when she was young, often failing in her studies but drew aces when it came to physical training. She can hold her own in a fist fight, using her flexibility and agility to use her opponent's strength against them. Lumm's pretty adaptable, able to use any kind of situation to her advantage. She's not afraid of breaking bones or incurring injury upon herself if it means surviving.

She's slim, a littler paler than most Irkens with some scarring across her right eye. A fact unknown to even herself is that the nape of her neck is a highly erogenous zone.

One could gander that she is fairly attractive for her species even with her short, uncurled antennae. Not beautiful by any means. She’s not a materialistic girl, wearing only the body suit her sister provided her with before entering the Blood Sport. She is quite partial to the earrings she wears on her left antenna because they hold religious meaning to her. All 3 earrings are simple green spherical gemstones.

Alone she will most likely be on foot but with anyone else around she will be using her PAK legs to move. Like this it is easy to think of her as a large spider. If she feels safe her body will more or less dangle from her PAK otherwise she will be curled up, defensive, or using her own body to accentuate the movements of her legs.

Personality: Lumm is all kinds of snarky and extremely prejudiced towards any Irken servicing the Armada in some way. (Which is pretty much every Irken) Or people who appear to be modern and ignorant of the natural world around them. She can be pretty uncouth when angered. Controlled she's got a venomous tongue, truly insulting but if she's enraged the words that come out of that mouth aren't even English anymore.

Otherwise she's actually pretty quiet and observant. If she does like someone, however, she will talk and yammer constantly but only if she feels at ease with them. She doesn't know the meaning of personal space. At all. She's curious, nosy, and a little bit selfish though she would never admit it.

She's basically a big kid, easily liking or disliking something.

An important tidbit. She's a hieromancer which means she uses internal organs as a form of divination. It's like a horoscope for her. It's a vital part of her religion which focuses more or less on nature and spirit. Don't go around burning forests or anything like that- she will get royally pissed.

Her reaction to the Blood Sport: She's excited, absolutely ecstatic with the planet. Lumm is practically in tears over the plants and animals of the host planet. She plans on taking a lot of samples to bring back home. This is pretty much an opportunity to her, and oh yeah, the whole killing people part hasn't really got her worried.

It's all part of the trip, :dance:

Religion: Her beliefs are purely introverted, stemming only from the idea that all living and natural things, sentient or not, have some kind of united greater source of life. She is incredibly distressed over Irk's current environmental state, which is to say not the least bit organic.

Underneath her apartment is a makeshift greenhouse. It's a work in progress where she tends to supposedly extinct Irken greenery. She grew these plants with the miniscule seeds and soil she found in her travels.

As for the hieromancy, she believes that every living thing exists to leave its mark or message and how she interprets that message is through their bodily function. She kills to predict what fortune and misfortune is headed her way. Its authenticity is laughable to the eyes of skeptics but she believes it all to be very real.

Lumm can get a bit manic sometimes, believing that if enough Irken blood is spilled, Irk the planet as a whole, will forgive her species for their complete lack of empathy to their own world and grow as it once had long, long ago. Although, she only acts on this thought when she's depressed or mentally distraught almost on impulse.

Likes: Plants, animals, nature in general. She enjoys the simple fleshly pleasures like eating, running, fighting, sleeping etc, etc.

Dislikes: Irkens who serve the Tallest/Armada, particularly soldiers. Cannot stand technology of any kind, especially vehicles. ESPECIALLY VEHICLES. ESPECIALLY VEHICLES.

Phobias: Looking back at her dislikes it's easy to assume she's afraid of vehicles. She gets sick and downright terrified if she happens to be in one, completely inconsolable.

Outfit: Lumm wears a stretchy body suit whose sole purpose is primarily to ease movement. It is fire retardant but otherwise useless. She has some padded armor mainly to protect her breasts, ribs, and vital organs. Can take a few bullets but susceptible to a many number of other things.

A belt is there but she has no weapons to hang from it.

Her body suit zips up from behind but when zipped it is inaccessible aside from the button located at the collar where an added layer needs to be peeled away to expose the zipper.

Weapons: On her right hand is a glove, a rather tricky one at that. It's made of rubbery material, the fingers lined with an elastic metal that act as a sheath to the claw like blades underneath. They can extend a good 9 inches at the signal of the user through their PAK. A chip is inserted into their PAK where the command to extend is then sent wirelessly to the glove which contains the receiver.

Weapons inside the PAK:

1. A Wyoming Knife used for her divination but can also be used offensively if the need arises.
2. Several vials of distilled poison.

Mustard yellow vial: Muscle paralysis. Effective upon consumption or skin contact. Spreads quickly.

Clear vial: A poison that promotes rapid production of blood, resulting in blood clots. Clots can result in severe pain or death depending on where the clot worsens. Effective upon consumption or contact to an opening of the body.

Special Abilities + Fighting Style: Lumm has no super special powers aside from her agility and will to live. If there were any way to integrate her fortune-telling and divination into her fighting she would have done so already. She has tried before but can only manage to accurately foresee what movements her opponent will make based on their bodily signals.

She loves a brawl just as much as the next person but in a matter of life and death she would rather use her PAK legs in a fight. Abhorrent of the technology forced to be a part of her biology Lumm dedicated herself to using them to a point where they became as natural to her as breathing is. She's a complete master of them, if not a prodigy. All 3 legs are basically an extension of her own limbs, equally as fast and dexterous as she is.

She uses them any way she wishes: to trap, impale, sweep, crush-- basically whatever the situation calls for. She prefers to immobilize her victim, taking out their legs and arms, often pinning them to ground.

1 of her legs, the top one, can cast a temporary shield. It can withstand laser fire as long as 2 minutes before breaking, lasts even longer in the case of bullets and other physical objects. Fairly weak overall but still effective.

All 3 PAK legs are able to rotate at the joints.

The blades of her glove can be coated with one of the two poisons she has stored in her PAK. The glove can prove to be a valuable asset to have in a fist fight.

Strengths + Weaknesses:

Strengths: Her speed and agility make her tough to catch and even tougher to shoot. She's very comfortable in mountainous and crowded areas, can blend right in if she wants to.

Weakness: Little to no armor, could easily be killed if she's caught at the wrong moment. She is a short ranged fighter so if you're a sniper or have any other long ranged weapons she'd be hard pressed to fight from afar.

Purpose: Being offered the chance to win dubious amounts of monies Lumm accepts the invitation for the sake of her sister and the plants in her apartment. Being able to build a proper greenhouse is her main motivation for the contest. (--__-- Risking her life for some plants, yeeeesh)
Image size
1900x1328px 530.78 KB
© 2011 - 2024 Naritta
Comments10
Join the community to add your comment. Already a deviant? Log In
GhostMotus's avatar
Those gloves are damn sexy :iconhurrhurrplz: